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Exhibits Collection - This War of Mine: Fading Embers

In case of assets creation, workflow was pretty common - 3D model & UV (Maya/Zbrush/Blender/Marvelouse Designer), textures (Substance Painter) and final shots in Marmoset. After that i've applied few grunge and dirt textures, as well as "old photo" frame. And of course a lot of tweaking :-)

Special thanks to my team for valuable feedback, good to have someone to take a look with a fresh eyes during a long project (especially when you think that everything looks great :D)